Top 10 Annoying Elements In RPGs Today

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6. Wandering aimlessly indefinitely is not as exciting as developers think

Sure, wandering around and discovering the universe of the game is part of the RPG experience (think of Skyrim for example). However, this does not necessarily entail that developers should not provide any clue about where your hero is supposed to be heading, especially at the beginning of the game when the player is in the learning phase. If the game does not include at least a basic map, then developers should consider other options, like the ones used in Hunted: The Demon’s Forge for instance (the virtual trail).

 

7. Why are those animals carrying sacks of gold anyhow?

Truth be told, chests found in the middle of nowhere and animals carrying gold has been around in the RPG realm like what seems eternity . While most players are not bothered with this issue at first, the trend in nowadays RPGs should aim for more realism. Nonetheless, if a game were to contain random chests and drops, developers should really consider a different approach, such as hiding them better and providing skills that help players discover them easier.

 

8. We’re here to slay, not waste time with shopping

Even though the whole idea of RPGs is to convey a certain degree of realism, this should not imply overdoing it with the shopping experience in the game. Essentially, when it comes to shopping, nobody wants to waste his time listening to the merchant’s line, then browse through various menus, open a new menu to compare the vendor’s items with the ones equipped on the hero and this list could go on forever. Most players know that the best items of the game are not found at vendors and hence, they prefer a straightforward shopping experience: walk in, sell and leave.

 

9. True, the cutscenes are nice … for the first couple of times

Another popular trend with RPG games have is a somewhat bizarre tendency of including cutscenes before important or dramatic points of the story. While there is nothing wrong with this approach, there is practically no reason why games should include multi-scenes in critical points or that they last longer than two minutes.

In addition, besides the fact that there are many and rather long, certain games do not include the skip option and force the player to watch the same scenes repeatedly. Yes, they may be interesting and they may be an important component in the story of the game. Nonetheless, developers should acknowledge the fact that they also get boring after viewing them a couple of times.

 

10. Simple battle systems are what make RPGs good in the first place

In an attempt to spice up the RPG experience and avoid the endless grinding specific to the genre, numerous developers decide that the best approach is to alter the battle system. On the other hand, in some games, altering the battle system simply is taking a few steps too far, adding so many useless things that players find themselves completely distracted from the battle. There is nothing more frustrating than having a bunch of enemies on you and being clueless about how to pull a certain combo or being forced to enter a new menu to drink a health potion!

 

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