Top 10 Mistakes That Video Game Developers Make

1 2

I’ve noticed that quite often, irrespective of the overall qualities and innovations of a game, developers appear to have a subconscious desire to balance out the attractiveness of the gameplay by introducing game-breaking blunders. What’s even worse is that these mistakes are stereotypical and repeated over and over again, since the dawn of time.

Regardless of how many complaints they receive from the gaming community, the developers show no actual intention to stop introducing frustrating elements anytime soon. But let’s elaborate a bit on the aspects that gamers find extremely tedious and aggravating, particularly because they cannot be avoided if you really want to finish the content.


1. The cutscenes that cannot be skipped and/or paused

The role of the cutscene is to immerse you further in the story and help you understand the events that take place in the game’s universe. However, assuming that the cutscene needs to be replayed at the start of a quest/mission that you end up failing for whatever reason, you will have to re-watch it several times over if the developers decide not to include a skip button. And, in order to make the absence of the feature even more bothersome, the length of the cutscene is usually directly proportional to the difficulty of the mission. At the same time, the inability to pause it doesn’t permit you to take a much needed bathroom break or attend to a spontaneous crisis event without missing a vital piece of the story.


2. The incompatibility between the game and a certain operating system or piece of hardware

One of the latest examples for this issue is the highly anticipated RPG game, Diablo 3. Leaving aside the overall disappointment that the game presented for the diehard fans of the series – Blizzard seems keen on killing its customer base – Diablo 3 has a wide array of incompatibilities with video cards that, based on their benchmarks and technical specifications, should be fully able to support the game. However, if you look on the forums, you will notice a plethora of complaints regarding hardware compatibility issues. Sadly, this is only one example of games with average level graphics that require a monstrous amount of resources or that have not been adapted to function on all platforms.


3. Collectibles with no actual applicability

Batman and L.A. Noire are two highly acclaimed games that include hidden collectibles and respectively clues that serve no purpose. If there is no motivation for the player to actually discover the secret areas aside from level statistics, why would he even bother? And, if he did, he would probably utilize a guide rather than spend hours searching for them.


4. The repetitive nature of the gameplay

Go from point A to point B and deliver this package to NPC X. Kill 10 NPCs and bring me their furs. Shoot 20 enemy soldiers and destroy the doomsday device. Build 10 farms and 2 barracks to spawn 30 foot soldiers. This summarizes the “originality” of the content – which on a side note is getting shorter and shorter – included in the modern games. The gameplay has been recycled so many times that it seems unreasonable to buy yet another war shooter/RPG/strategy game, because they seem to look like variants with different skins.


5. The fact that you need DLC content

I personally find this issue the most aggravating. Instead of getting a full game for my purchase, I find that I have acquired something a bit more than a demo version. Therefore, in order to actually gain access to the content that should have been there in the first place, you need to spend more money on the content that is gradually being released. However beneficial this strategy might be for the developers from the short-term financial point of view, it is slowly killing their clientele.


1 2

About The Author